top of page
menu_bg_texture.png

Photomode

Probably the biggest feature of the patch, is the numerous additions to the photomode : 

- Enhanced camera : Free camera upgrade, Aspect ratio, QoL (Camera speed/lock, increased range), Collision control

- NPC : Add and pose, up to 3 NPCs, Hide surrounding NPCs.

- Lights : Add and setup, up to 3 spotlights (Colors, Brightness, Range, Angle)

- QoL : Effect Intensity, Bigger range of values on sliders.

​

IGN France wrote an article about it (Link) !​​

​

Enhanced camera

The drone camera, previously locked onto the player, has been replaced with a free camera offering significantly increased movement range around the character.

​

To improve precision, a new slider allows players to adjust camera speed to their preference. Additionally, a camera lock feature prevents accidental movement, ensuring that nothing ruins the amazing player's framing.

​

Further eliminating restrictions when positioning the camera, players can now toggle collision for their camera with props and environment with an On/Off selector (default: On).

​

Photo Mode now includes aspect ratio options to mimic real-life photography.

Previously restricted to the game's default 16:9 widescreen, players were breaking their neck to take portraits, since they can rotate the camera by 90° then later flip the picture (making it 9:16).

The menu option offers six aspect ratios—three for portrait and three for landscape formats.

When switching ratios, the frame crop automatically centers on the screen, ensuring a seamless and user-friendly experience for capturing perfect shots.

​

I took charge of the implementation of all aspect ratios in the game.

​

​​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

​

NPC

A new dedicated "NPCs" tab makes its appearance, allowing players to spawn and pose up to 3 NPCs on the scene.


A tile view, similar to the sticker menu, allows players to pick and choose up to three NPCs. Clicking on a tile opens a pop-up with a scrollable list of 23 available NPCs. NPCs now share the same robust system as V, offering full control over their positioning and poses for creative scene setups.

​

Surrounding NPC's visibility can be toggled by players within the scene using a selector.

​

I took care of implementing all NPCs entities in the engine and code, also managing their appearance, which was a rather technical challenge.

​

​

​

​

​

​

​

​

​

 

 

 
 
 
 
 
 
 
 
 
Lights

Adding lights to a photo scene can make a huge difference, giving it different tones to highlight subjects.


Players can now freely set up 3 spotlights, move them around or control these options : 

- On/Off : Activate or deactivate the selected light in scene.
- Shadows : Determines whether the selected light will cast shadows in the scene.
- Brightness : Adjust the light intensity from 0% (turned off) to 100% (really bright).
- Outer Angle : Sets the radius of the selected spotlight, defining the spread of light.
- Inner Angle : Controls how sharp or diffused the edges of the light appear.
- Range : Determines how far the light can reach.
- Hue : Changes the color of the light on a 360° spectrum.
- Saturation : Modifies the intensity of the light’s color.
- Luminosity : Modifies the intensity of the light’s luminosity.

​​

​

​

​

​

​

​

​

​

​

​

​

​

 

 

 
 
 
 
 
 
QoL

A new slider has been added to manage filter opacity, allowing players to adjust the transparency from 0% to 100%. For example, a 20% slider setting applies 20% opacity to the filter. The slider is conveniently located beneath the filter selection for easy access.

​

Photographers frequently noted the limitations of slider values, prompting the creation of mods to address this issue. 

I manually increased these values, ensuring all players can enjoy greater flexibility and creative freedom.

​

​

​

​

​​

​

​

​

​

​

​

​

​

​

​

​​​​​​​​​

​

​

​

​

​

GameTabCamera
GameTabNPC
GameTabLighting
Bottom_edited.png
Bottom_edited.png
Bottom.png
Bottom.png
Bottom_edited.png
Bottom.png
Bottom_edited.png
Bottom_edited.png
Bottom_edited.png
bottom of page